Search found 65 matches
- Thu Dec 19, 2024 7:50 pm
- Forum: Module Feedback
- Topic: [Open Discussion] Darkon as a region in the module?
- Replies: 5
- Views: 1588
Re: [Open Discussion] Darkon as a region in the module?
I am exceedingly biased as Darkon remains my favourite domain and likewise, Azalin Rex my favourite Darklord. That being said, I would like to see Darkon present on the server and I believe it's a strong candidate for a compelling region for a lot of reasons. I've run TTRPG campaigns of Ravenloft in...
- Sat Aug 24, 2024 9:38 pm
- Forum: Module Feedback
- Topic: [Poll] Blackguard: base class or prestiege class?
- Replies: 5
- Views: 9715
Re: [Poll] Blackguard: base class or prestiege class?
My immediate thought is to entirely unentangle Paladin from Blackguard; Fallen Paladins receiving different advancement features etc if they take BG levels could instead just be done by awarding a series of feats to specific Fallen Paladin PCs, instead of requiring them to take BG levels. That in tu...
- Fri Aug 23, 2024 8:05 pm
- Forum: Module Feedback
- Topic: [Poll] Blackguard: base class or prestiege class?
- Replies: 5
- Views: 9715
Re: [Poll] Blackguard: base class or prestiege class?
So, Blackguard. As it's written in 3.x and NWN, the class is heavily incentivized to be built upon the concept of the Fallen Paladin. Mechanically it imparts additional benefits and narratively it's a well worn storyline of the oathbreaker Paladin. What this means in practice is that disproportionat...
- Thu Jun 06, 2024 1:25 am
- Forum: Module Feedback
- Topic: Open Discussion: Dying and Penalties for Death
- Replies: 12
- Views: 18871
Re: Open Discussion: Dying and Penalties for Death
This seems an apt solution to scenarios I've seen on other servers where players will just cop the death and immediately run back to continue throwing themselves at a given problem, where largely the only deterrent is a rules system that warns against such behaviour but is then never enforced. If yo...
- Thu Jun 06, 2024 1:21 am
- Forum: Module Feedback
- Topic: Open Discussion: Player Identification
- Replies: 3
- Views: 8021
Re: Open Discussion: Player Identification
I would suggest that if this system is implemented, some consideration could be given to the following; Firstly, a way for a player to intentionally reveal themselves to a target player, if possible. Being a high level that categorically can't be unveiled by a new character means there's niche scena...
- Sun May 19, 2024 3:39 am
- Forum: Closed Discussions: Development
- Topic: Closed Discussion: Creature buffs/debuffs in description
- Replies: 5
- Views: 9223
Re: Open Discussion: Creature buffs/debuffs in description
So, here's the thing; If the buff display system in NWN could be configured to do so, I wouldn't mind it showing you the list of buffs on that character when examined, if you fulfilled criteria such as; Being buffed with a spell that allows you to tell what they're buffed with. Detect Magic or the l...
- Mon Apr 22, 2024 2:02 am
- Forum: Module Feedback
- Topic: Open Discussion: Favoured Soul class addition
- Replies: 11
- Views: 18259
Re: Open Discussion: Favoured Soul class addition
I kind of agree and disagree with this response, and it basically gets down to the brass tacks of what a reality wrinkle or reality wrinkle adjacent thing is. It isn't, neccesarialy, the byproduct of strong virtue - thats more the second order consequence, than the first. Rather a reality wrinkle i...
- Sat Apr 20, 2024 1:36 am
- Forum: Module Feedback
- Topic: Open Discussion: Favoured Soul class addition
- Replies: 11
- Views: 18259
Re: Open Discussion: Favoured Soul class addition
May I suggest, instead of flying, they get that same thing paladins might get, that somewhat distorts reality around them, and makes them easy to spot... (Even though the wings are a dead givaway) or scry by the evil entities of the setting? Strongly disagree with this proposal. Favored Souls are b...
- Fri Jan 26, 2024 2:28 pm
- Forum: Policy Feedback
- Topic: Open Discussion: General Conduct Rules
- Replies: 22
- Views: 31626
Re: Open Discussion: General Conduct Rules
Default stance of assured privacy, only infringed upon either by invitation of one or more of the involved parties, seems the easiest and generally most morally acceptable ruleset to enforce. If people are running a private scene and want a DM to intervene, they can ask, but otherwise assume they'd ...
- Thu Jan 25, 2024 5:43 am
- Forum: Development
- Topic: Open Discussion: Equalizing Male and Female model heights
- Replies: 7
- Views: 11370
Re: Open Discussion: Equalizing Male and Female model heights
Assuming height scaling works as I've seen it on other NWN servers where you input a desired height and your character model is upscaled to roughly match that height, I'm not aware of what impacts this actually has RE; using vault content. Are all the assets used not scaled up accordingly with the c...