Changelog

Discussions of the various aspects of the module in development.
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Maiyannah
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Changes of 2025-01-02

Post by Maiyannah »

Changes of 2025-01-02, by Maiyannah
  • Relabelled Krofburg - Garda Headquarters from "area001" to "krf1_gardahq1"
  • Add IntToStringPad3() to support 3 digit length inn numbers.
  • Updated the Black Stone Inn to use the new digit length. We'll have to grab the others as well.
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Maiyannah
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Location: Zeidenberg
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Changes of 2025-01-03

Post by Maiyannah »

Changes of 2025-01-03, by Maiyannah
  • Fixed the Traveller's Hostel to use the new digit length.
  • Fixed several mis-described chairs in the Traveller's Hostel.
  • Made some chairs that were static properly useable in the Traveller's Hostel.
  • Added the sit script to several chairs missing it in the Traveller's Hostel.
  • Put painting names in the Traveller's Hostel in quotation marks for consistency with other areas.
  • Fixed the Craggy Peaks Inn to use the new digit length. Also fixed a room which had the rate set improperly.
  • Fixed the Resting Elk inn to use the new digit length. This one also had rooms that the rate needed set properly on, that got fixed.
  • Made the bar in the Resting Elk inn static and indestructible.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Location: Zeidenberg
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Changes of 2025-01-07

Post by Maiyannah »

Changes of 2025-01-07, by Maiyannah
  • Moved most of the inn system components into a hakpack 'wm_inn'
  • Combined wmi_defaults and wmi_constants
  • Upped the number of digits in the room number to 5. I somehow don't think we'll run out of inn numbers now.
  • Update the Black Stone Inn to use the new numbering.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Posts: 501
Location: Zeidenberg
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Changes of 2025-01-08

Post by Maiyannah »

Changes of 2025-01-08, by Maiyannah
  • Updated the Craggy Peak Inn to use new numbering.
  • Moved some more scripts into wm_inn hakpak.
  • Updated the generic innkeep conversation to catch another spot we misgender the innkeep, and also change "mister/mistress" in one spot to "domn/doamna".
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Location: Zeidenberg
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Changes of 2025-01-09

Post by Maiyannah »

Changes of 2025-01-09, by Maiyannah
  • Fixed the problems caused by the latest NWNEE dev build in the inn script by limiting duplicative calls.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Location: Zeidenberg
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Changes of 2025-01-10

Post by Maiyannah »

Changes of 2025-01-10, by Maiyannah
  • Cleaned up a lot of the Inn code to run better and reduce even more duplicative calls.
  • Added GetInnPrefix() to remove the chief duplication.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Location: Zeidenberg
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]Changes of 2025-01-11

Post by Maiyannah »

Changes of 2025-01-11, by Maiyannah
  • Added portals to the Pirie - Resting Elk inn and to Zeidenburg - the Black Stone Inn for testing purposes, to the OOC Testing Hub.
  • Added the Barovian vistani caravaneer to the OOC Testing Hub for easy access to the hubs there.
  • Added decoration to the exterior of the Ezran church in Pirie.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Posts: 501
Location: Zeidenberg
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Changes of 2025-01-13

Post by Maiyannah »

Changes of 2025-01-13, by Maiyannah
  • Added Vallaki - the Vaults of Quinn Roche, floor 1 to the module for testing.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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