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Changes of 2025-01-02

Posted: Fri Jan 03, 2025 6:50 am
by Maiyannah
Changes of 2025-01-02, by Maiyannah
  • Relabelled Krofburg - Garda Headquarters from "area001" to "krf1_gardahq1"
  • Add IntToStringPad3() to support 3 digit length inn numbers.
  • Updated the Black Stone Inn to use the new digit length. We'll have to grab the others as well.

Changes of 2025-01-03

Posted: Sat Jan 04, 2025 10:59 am
by Maiyannah
Changes of 2025-01-03, by Maiyannah
  • Fixed the Traveller's Hostel to use the new digit length.
  • Fixed several mis-described chairs in the Traveller's Hostel.
  • Made some chairs that were static properly useable in the Traveller's Hostel.
  • Added the sit script to several chairs missing it in the Traveller's Hostel.
  • Put painting names in the Traveller's Hostel in quotation marks for consistency with other areas.
  • Fixed the Craggy Peaks Inn to use the new digit length. Also fixed a room which had the rate set improperly.
  • Fixed the Resting Elk inn to use the new digit length. This one also had rooms that the rate needed set properly on, that got fixed.
  • Made the bar in the Resting Elk inn static and indestructible.

Changes of 2025-01-07

Posted: Wed Jan 08, 2025 11:14 am
by Maiyannah
Changes of 2025-01-07, by Maiyannah
  • Moved most of the inn system components into a hakpack 'wm_inn'
  • Combined wmi_defaults and wmi_constants
  • Upped the number of digits in the room number to 5. I somehow don't think we'll run out of inn numbers now.
  • Update the Black Stone Inn to use the new numbering.

Changes of 2025-01-08

Posted: Fri Jan 10, 2025 9:31 am
by Maiyannah
Changes of 2025-01-08, by Maiyannah
  • Updated the Craggy Peak Inn to use new numbering.
  • Moved some more scripts into wm_inn hakpak.
  • Updated the generic innkeep conversation to catch another spot we misgender the innkeep, and also change "mister/mistress" in one spot to "domn/doamna".

Changes of 2025-01-09

Posted: Fri Jan 10, 2025 9:32 am
by Maiyannah
Changes of 2025-01-09, by Maiyannah
  • Fixed the problems caused by the latest NWNEE dev build in the inn script by limiting duplicative calls.

Changes of 2025-01-10

Posted: Mon Jan 13, 2025 12:27 pm
by Maiyannah
Changes of 2025-01-10, by Maiyannah
  • Cleaned up a lot of the Inn code to run better and reduce even more duplicative calls.
  • Added GetInnPrefix() to remove the chief duplication.

]Changes of 2025-01-11

Posted: Mon Jan 13, 2025 12:28 pm
by Maiyannah
Changes of 2025-01-11, by Maiyannah
  • Added portals to the Pirie - Resting Elk inn and to Zeidenburg - the Black Stone Inn for testing purposes, to the OOC Testing Hub.
  • Added the Barovian vistani caravaneer to the OOC Testing Hub for easy access to the hubs there.
  • Added decoration to the exterior of the Ezran church in Pirie.

Changes of 2025-01-13

Posted: Tue Jan 14, 2025 2:22 pm
by Maiyannah
Changes of 2025-01-13, by Maiyannah
  • Added Vallaki - the Vaults of Quinn Roche, floor 1 to the module for testing.

Changes of 2025-01-14

Posted: Fri Jan 17, 2025 9:48 am
by Maiyannah
Changes of 2025-01-14, by Maiyannah
  • Added door key tags to Krofburg - the Craggy Peaks Inn.

Changes of 2025-01-15

Posted: Fri Jan 17, 2025 9:48 am
by Maiyannah
Changes of 2025-01-15, by Maiyannah
  • Added proof-of-concept for inn room keys being made in the rental scripts. We need to de-hardcode several things, but its in there!