Page 19 of 20
Changes of 2025-01-02
Posted: Fri Jan 03, 2025 6:50 am
by Maiyannah
Changes of 2025-01-02, by Maiyannah
- Relabelled Krofburg - Garda Headquarters from "area001" to "krf1_gardahq1"
- Add IntToStringPad3() to support 3 digit length inn numbers.
- Updated the Black Stone Inn to use the new digit length. We'll have to grab the others as well.
Changes of 2025-01-03
Posted: Sat Jan 04, 2025 10:59 am
by Maiyannah
Changes of 2025-01-03, by Maiyannah
- Fixed the Traveller's Hostel to use the new digit length.
- Fixed several mis-described chairs in the Traveller's Hostel.
- Made some chairs that were static properly useable in the Traveller's Hostel.
- Added the sit script to several chairs missing it in the Traveller's Hostel.
- Put painting names in the Traveller's Hostel in quotation marks for consistency with other areas.
- Fixed the Craggy Peaks Inn to use the new digit length. Also fixed a room which had the rate set improperly.
- Fixed the Resting Elk inn to use the new digit length. This one also had rooms that the rate needed set properly on, that got fixed.
- Made the bar in the Resting Elk inn static and indestructible.
Changes of 2025-01-07
Posted: Wed Jan 08, 2025 11:14 am
by Maiyannah
Changes of 2025-01-07, by Maiyannah
- Moved most of the inn system components into a hakpack 'wm_inn'
- Combined wmi_defaults and wmi_constants
- Upped the number of digits in the room number to 5. I somehow don't think we'll run out of inn numbers now.
- Update the Black Stone Inn to use the new numbering.
Changes of 2025-01-08
Posted: Fri Jan 10, 2025 9:31 am
by Maiyannah
Changes of 2025-01-08, by Maiyannah
- Updated the Craggy Peak Inn to use new numbering.
- Moved some more scripts into wm_inn hakpak.
- Updated the generic innkeep conversation to catch another spot we misgender the innkeep, and also change "mister/mistress" in one spot to "domn/doamna".
Changes of 2025-01-09
Posted: Fri Jan 10, 2025 9:32 am
by Maiyannah
Changes of 2025-01-09, by Maiyannah
- Fixed the problems caused by the latest NWNEE dev build in the inn script by limiting duplicative calls.
Changes of 2025-01-10
Posted: Mon Jan 13, 2025 12:27 pm
by Maiyannah
Changes of 2025-01-10, by Maiyannah
- Cleaned up a lot of the Inn code to run better and reduce even more duplicative calls.
- Added GetInnPrefix() to remove the chief duplication.
]Changes of 2025-01-11
Posted: Mon Jan 13, 2025 12:28 pm
by Maiyannah
Changes of 2025-01-11, by Maiyannah
- Added portals to the Pirie - Resting Elk inn and to Zeidenburg - the Black Stone Inn for testing purposes, to the OOC Testing Hub.
- Added the Barovian vistani caravaneer to the OOC Testing Hub for easy access to the hubs there.
- Added decoration to the exterior of the Ezran church in Pirie.
Changes of 2025-01-13
Posted: Tue Jan 14, 2025 2:22 pm
by Maiyannah
Changes of 2025-01-13, by Maiyannah
- Added Vallaki - the Vaults of Quinn Roche, floor 1 to the module for testing.
Changes of 2025-01-14
Posted: Fri Jan 17, 2025 9:48 am
by Maiyannah
Changes of 2025-01-14, by Maiyannah
- Added door key tags to Krofburg - the Craggy Peaks Inn.
Changes of 2025-01-15
Posted: Fri Jan 17, 2025 9:48 am
by Maiyannah
Changes of 2025-01-15, by Maiyannah
- Added proof-of-concept for inn room keys being made in the rental scripts. We need to de-hardcode several things, but its in there!