Search found 79 matches
- Thu Dec 19, 2024 4:30 pm
- Forum: Module Feedback
- Topic: [Open Discussion] Darkon as a region in the module?
- Replies: 5
- Views: 2906
Re: [Open Discussion] Darkon as a region in the module?
I'd like to see Darkon, And other than the work to make it. The big thing to consider is the curse. Though I do feel that this is easy to deal with with the following minor changes/Stipulations 1. The curse is optional for PCs as a slight homebrew change for a PW in that in general without DM involv...
- Sat Oct 26, 2024 6:16 am
- Forum: Module Feedback
- Topic: [Open Discussion] "Class Paths" proposal
- Replies: 9
- Views: 2859
Re: [Open Discussion] "Class Paths" proposal
I think overall this is a good idea, However the big test would be more to see how it handles people attempting to break it. I can't see any major issues currently but I'm sure there are a few cases where exploits can be found it's a case then of how to deal with them. I do also have a slight concer...
- Thu Jan 25, 2024 11:03 am
- Forum: Development
- Topic: Open Discussion: Equalizing Male and Female model heights
- Replies: 7
- Views: 12378
Re: Open Discussion: Equalizing Male and Female model heights
Waiting a little until the bulk of the heavy lifting with importing Vault content and such. Then sitting down to focus on this I feel is a good way to go about it. It might mean that a few people need to adjust their PCs heights afterwards to better represent them but this I feel is a minor and shor...
- Wed Jan 24, 2024 10:15 am
- Forum: Development
- Topic: Open Discussion: Equalizing Male and Female model heights
- Replies: 7
- Views: 12378
Re: Open Discussion: Equalizing Male and Female model heights
I think that it should be a thing, However is not urgent so far as we need it immediatly. But it should be done sooner rather than later. As for the concern that things from the vault might be prone to being forgotten to be modified, Ultimatly I don't see that as too much of an issue. If something n...
- Fri Oct 06, 2023 10:53 pm
- Forum: Module Feedback
- Topic: Open Discussion: Favoured Soul class addition
- Replies: 11
- Views: 20610
Re: Open Discussion: Favoured Soul
I think it is a fairly cut and dry thing to add, With most of the abilities and feats it getting very easy to implement without too much work. As for Wings. I have given this some thought and I think it should be a Choice for the player if their FS get wings or not. So at level 17 they would get an ...
- Wed Sep 27, 2023 10:22 pm
- Forum: Module Feedback
- Topic: Open Discussion: Palemaster class changes
- Replies: 2
- Views: 6739
Open Discussion: Palemaster class changes
This is the rough idea I had for chances to the Palemaster class to one make it more thematic to Ravenloft and two make it less jank than it is in Default NWN. Palemaster Class requirements: 5 Lore 5 Spellcraft and 5 Occultism. 5 levels in at least one of the following Classes; Wizard, Sorceror, Bar...
- Wed Sep 20, 2023 10:41 am
- Forum: Module Feedback - Closed Discussions
- Topic: Closed Discussion: Prestige Class Removals
- Replies: 6
- Views: 9881
Re: Open Discussion: Prestige Class Removals
I think that removing them pending more thematic replacements is a good idea. Assassin is largely a nice idea but falls flat in implementation, DrDs are cool but at the same time they are very powerful mechanically and have a very odd fitting, That said I would like to see DrD return in some form gi...
- Tue Sep 19, 2023 8:15 pm
- Forum: Module Feedback
- Topic: Open Discussion: Anchorite of the Mists Prestige Class Addition
- Replies: 3
- Views: 7678
Re: Open Discussion: Anchorite of the Mists Prestiege Class Addition
I think Maze as a spell will be somewhat easy to implement. The only part that gives me a little concern is Truce of the Mists, I think perhaps giving that a DC will check that is Wisdom+CL is perhaps best. Other than that I think it's a fine addition and I'd say keeping Blindfight as a free feat is...
- Mon Sep 11, 2023 11:10 am
- Forum: Module Feedback
- Topic: Open Discussion: Factions
- Replies: 4
- Views: 8173
Re: Open Discussion: Factions
I'd go with both but yeah, Initially Player choice is probably best
- Mon Sep 11, 2023 10:56 am
- Forum: Module Feedback - Closed Discussions
- Topic: Closed Discussion: Bleedout
- Replies: 15
- Views: 23175
Re: Open Discussion: Bleedout
That'd be an interesting compromise. Especially if there is some way to give certain undead the option to stop attacking and certain none Legion creatures the option of continuing.