Open Discussion: Player Housing
- wilkins1952
- Developer
- Posts: 79
Re: Open Discussion: Player Housing
Yeah it's unlikely that people would be renting out/Reselling their houses at a markup and if someone did attempt that we just politely remind them that's not a thing. As for being open/Closed That should probably be left up to the Player who owns the house IMO. It's easy enough when a house is added to just make sure the Key is inside a container in a DM area called say "Internal House Keys." . Then a DM just needs to grab it and hand it over/Duplicate it as many times as needed. A script to monitor how active stuff is will be a good idea anyway, Not just for Player owned homes but also areas like theaters/Inns and the like so we can see where the activity is.
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon."
-Terry Prachett
-Terry Prachett
Re: Open Discussion: Player Housing
Personally I'm okay with rental, but not with sale.wilkins1952 wrote: ↑Wed Jun 14, 2023 12:24 pm Yeah it's unlikely that people would be renting out/Reselling their houses at a markup and if someone did attempt that we just politely remind them that's not a thing.
Consider a scenario: Livu, as a character, comes into a two floor building she uses as a residence. She uses the bottom floor, but is just one person with one partner, and doesn't need the upper floor. I would find it reasonale in this kind of situation for a player to "rent" an upper floor to someone else.
Rental is less of a pain because the same person still owns the property. Any agreement about payment for rent is an IC matter between the characters. In that case I think all we need to do is stress to the players the DMs will NOT enforce any such agreements nor mediate any disputes regarding it. (Save something like someone abusing key control to lock a tenant in kind of thing)
I'm assuming that you mean whether the property is public or private, in which case I agree.wilkins1952 wrote: ↑Wed Jun 14, 2023 12:24 pm As for being open/Closed That should probably be left up to the Player who owns the house IMO.
We can actually do pretty nuanced takes on key control, we can have it on a per-door/key combo basis fairly easily with the scripts. Make X key with tag Y open door with id Z. Then you just use the key on the door and presto. It would probably break automatically using them to open the door, but that's not the end of the world.wilkins1952 wrote: ↑Wed Jun 14, 2023 12:24 pm It's easy enough when a house is added to just make sure the Key is inside a container in a DM area called say "Internal House Keys." . Then a DM just needs to grab it and hand it over/Duplicate it as many times as needed.
The more complicated thing would be making it so the players can "clear" things - but the easy solution (if one that leaves "dead" keys) would be just to have it change the door ID.
I would probably create a "keyring" player object that a player can "add" keys to, and it would just create an array of "key -> door" pairs that the player has access to.
Agreed - I wouldn't put it everywheres as it would baloon logs a lot, but we can watch for instance which venues players are gathering in.wilkins1952 wrote: ↑Wed Jun 14, 2023 12:24 pm A script to monitor how active stuff is will be a good idea anyway, Not just for Player owned homes but also areas like theaters/Inns and the like so we can see where the activity is.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.