Closed Discussion: Creature buffs/debuffs in description
Closed Discussion: Creature buffs/debuffs in description
So another thing akin to the CRs is that creature descriptions by default list buffs and debuffs. This ones a little stickier since magical auras could almost assuredly be detected on people.
Please express your thoughts in the attached poll and feel free to post arguments in the replies!
Please express your thoughts in the attached poll and feel free to post arguments in the replies!
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Open Discussion: Creature buffs/debuffs in description
So, here's the thing;
If the buff display system in NWN could be configured to do so, I wouldn't mind it showing you the list of buffs on that character when examined, if you fulfilled criteria such as;
If the buff display system in NWN could be configured to do so, I wouldn't mind it showing you the list of buffs on that character when examined, if you fulfilled criteria such as;
- Being buffed with a spell that allows you to tell what they're buffed with. Detect Magic or the like.
- Being present at the time of buffing, allowing you to only see the spells you've directly witnessed being cast on that entity.
- Certain spells having obvious visuals that can be discerned with a DC X Spellcraft check upon examine; Barkskin visually turning a character's skin to have the consistency of bark for example.
Re: Open Discussion: Creature buffs/debuffs in description
The idea that comes to mind there is an examine command that uses spellcraft/your own buffs etc to determine them. But that can't really be made to work with the existing system, I'd have to make a seperate command as other PWs do.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
- Aurelia Haeryn
- Posts: 5
Re: Open Discussion: Creature buffs/debuffs in description
If it's a binary thing of displaying all of it or none of it, then I imagine it's probably better to lean towards not displaying all of it and using something to hint at information if it's needed or important/obvious enough.
Re: Open Discussion: Creature buffs/debuffs in description
Yep, this is a binary setting true/false in settings.tml
We would have to implement our own finer thing in a secondary function, like how POTM has the "examine" ability.
We would have to implement our own finer thing in a secondary function, like how POTM has the "examine" ability.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Open Discussion: Creature buffs/debuffs in description
I think a secondary examine function is worth discussing elsewhere but the buffs as implemented by this setting we agree to disable, so I will disable this the next time each server is updated.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.