- Some fixes for rooms that were not properly being considered in Zeidenberg - the Black Stone Inn and Krofburg - the Craggy Peak Inn.
Changelog
Changes of 2024-10-18
Changes of 2024-10-18, by Maiyannah
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-10-19
Changes of 2024-10-19, by Maiyannah
- Change the innkeeper script to use a local variable on the door for the room name, so that we do not need to use the door name (which was awkward.)
- Some cleanup in the innkeeper script for coding standards.
- Fix the generic innkeeper script so that they are not misgendering the innkeeper.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-10-20
Changes of 2024-10-20, by Maiyannah
- Fixed the Hostel to be proper rentable now.
- Changed all of the hostel doors to use the new system, and gave them proper descriptions.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-10-22
Changes of 2024-10-22, by Maiyannah
- Decorated the Hostel common areas some.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-10-23
Changes of 2024-10-23, by Maiyannah
- Made the container objects in rentable Hostel rooms containers.
- Changed the mirrors in the rentable Hostel rooms to have a non-magical looking appearance.
- Made several objects static that should be in the rentable Hostel rooms.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-10-25
Changes of 2024-10-25, by Maiyannah
- Added blueprints for a large selection of Rugs.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-11-26
Changes of 2024-11-26, by Maiyannah
- Added some lighting and Ambiance to the foyer of Zeidenberg - Traveller's Hostel.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-12-02
Changes of 2024-12-02, by Maiyannah
- Fixed the linkage between Merchant's Square and the Sanctuary of the New Coming Dawn.
- Added a sign for Butur Glasswords to Zeidenburg - Merchant's Square.
- Changed several areas "Zeidenberg" to "Zeidenburg" for consistency's sake.
- Added Zeidenburg - Butur Glassworks.
- Added toud_signdesc script to dump sign descriptions in the combat log as a quality of life feature.
- Hooked toud_signdesc script on the click event for all the Zeidenburg - Merchant's Square signs.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-12-03, by Maiyannah
- Decorated Zeidenburg - Butur Glassworks.
- Set Zeidenburg - Butur Glassworks to use the Merchant's Square loading screen for now.
- Added Zeidenburg - Butur Glassworks, Quarters.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-12-04
Changes of 2024-12-04, by Maiyannah
- Changed Zeidenburg - Butur Glassworks to torch-lit only and added some atmospheric lighting.
- Fixed the Barovian Commoner blueprints to have attributes and skills consistent, and labelled it to be Expert 5.
- This change is not retroactive and we will be going over the existing NPCs for consistency.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.