Changelog

Discussions of the various aspects of the module in development.
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Maiyannah
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Changes of 2024-12-06

Post by Maiyannah »

Changes of 2024-12-06, by Maiyannah
  • Fixed the sign script so it no longer leads to the player running up to the sign even though its on_click - you can now read signs at a distance!
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Posts: 475
Location: Zeidenberg
Contact:

Changes of 2024-12-07

Post by Maiyannah »

Changes of 2024-12-07, by Maiyannah
  • Extended the sign script to make the "desc_prefix" string variable on a placeable control the prefix for the item's name.
  • Fixed the floating banners in front of the Sanctuary of Our Guardian's Grace.
  • Added the signdesc script and prefix variables to the signs in the pallete as appropriate.
  • Changed the housing plot signs in Zeidenburg - Merchant's Row Square, to use the new sign script rather than conversations.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
Site Admin
Posts: 475
Location: Zeidenberg
Contact:

Changes of 2024-12-08

Post by Maiyannah »

Changes of 2024-12-08, by Maiyannah
  • Removed the pallete items from toud_zepscripts that were erroneously included.
  • Made the merchant's shingle sign blueprints include the toud_signdesc script so they are clicky by default.
  • Added toud_signdesc script to the first floor signs in Zeidenburg - The Black Stone Inn.
  • Removed superfluous housing and inn sign conversations.
  • Fixed mapnote tags in Zeidenburg - the Black Stone Inn to follow length conventions.
  • Changed most of the desc text to normal text colour in signdesc - the title remains yellow for easy readability.
  • Added several new heads, mostly under Humans - also cleaned out some that aren't really appropriate from the CEP.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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