- Upgraded to latest CEP2, and fixed all the problems related with such.
- The local entropy has been strengthened - rolls should be more truly random.
Changelog
Re: Changelog
Changes 2023-08-18 by Maiyannah, 0.1.11
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-08-29 by Maiyannah, 0.1.12
- Initial groundwork for job schedules system implemented
- Initial Factions added to the game (Barovians, Borcans, Dementlieuse, Garda, Church of Ezra, Cult of the Morninglord, Outlanders)
- Fixed an issue with the NUI implementation which caused it not to be dismissible in certain circumstances.
- Removed some more superfluous CEP2 content we will not be using.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-08-29 by Maiyannah, 0.1.13
- First draft of the first Zeidenburg area, including the related NPCs and items - though it will need fleshed out more. It is not yet linked - I want to finish the discussion about general conduct rules before we open the proverbial doors.
- Updated the couple of site references in the module to point to toud.pw
- Fixed a couple of instances where the @portrait command would not properly apply the portrait to the PC.
- Fixed a likewise couple of instances where the @description set or add commands would not properly apply the descriptions to the PC.
- Made a couple animations which have both looped and one-shot animations in @emote use the looped ones for now. (Future wishlist: a way to distinguish between wanting it looped or not)
- Updated the @emote list command with the new emotes.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-08-29 by Maiyannah, 0.1.14
Changes 2023-08-31 by Maiyannah, 0.1.15
- Added a Magic Mirror which will allow you to change head models for your character
Changes 2023-08-31 by Maiyannah, 0.1.15
- Added options to the magic mirror to skip ahead or behind 5 heads (hat tip to Ouroboros for the suggestion
- Fixed it so the selections will "wrap around" when it gets to the start or end.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-09-04 by Maiyannah, 0.1.16
- Added the second checkpoint to the initial hub area
- Added Priory (bottom floor) to the Sanctuary of Our Guardian's Grace
- Added some civillian NPCs to the market area
- Clean up the logic for the @emote command.
- Added persistence for player locations
- Cleaned up the changelog code
- Added Dawnguard Arms, a pub, and Van Cuuk Emporium, a basic shop
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-09-05 by Maiyannah, 0.1.17
- Hotfix to fix issues related to location persistence.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-09-05 by Maiyannah, 0.1.18
- Tweak some placements in the Dawnsguard Inn to make sitting easier.
- Added some great assets by Stonehammer:
- medium misc dropped items
- droppable/usable buckets
- Fixed an error with the 5th previous head option on Magic Mirror
- Added skin and hair colour, as well as height, options on Magic Mirror
- Added the NUIMenu system by Philos, although we disabled a couple options - check out the neat dice roller and description/portrait editor!
- Adapted the NUIMenu system to use our own database system (sqlite)
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-09-08 by Maiyannah, 0.1.19
- Hotfix to address the the X position of windows not saving properly in some cases.
- Increased maximum length of description in the description NUI window.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-09-08 by Maiyannah, 0.1.20
hak-zip: https://www.toud.pw/hak/hak.7z
tlk: https://www.toud.pw/hak/toud-0-1-20.tlk
- Half of the pews in the Sanctuary of Our Guardian's Grace are sit-able now.
- Initialize NUIMenu fields to avoid all the uninitialized variable spam.\n";
- Reorganize some SQL and loading logic to suppress some additional SQL errors.
- Several changes to rearrange and reorganize skills:
- Remove Riding from the Radial Menu as we will not be supporting it.
- Change the homebrew Discipline to Balance (actual mechanical changes pending discussion)
- Add Occultism (actual mechanical implementation pending discussion)
- Added Alchemy for crafting (actual mechanical implementation a future goal)
- Replaced Craft Armor, Craft Weapon, and Craft Trap with Metalsmithing, Carpentry, and Leatherworking (actual mechanical implementation pending discussion)
- Added skill stubs for Escape Artist, Forgery, and Sense Motive. These are not yet implemented.
- Fancy new icons for most skills!
- A lot of cleanup with the NUI implementation in general, all but one window seem clean now.
- Added records for the Virtue system, as the first step in its implementation.
hak-zip: https://www.toud.pw/hak/hak.7z
tlk: https://www.toud.pw/hak/toud-0-1-20.tlk
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes 2023-09-10 by Maiyannah, 0.1.21
- Clean up and reorganize a fair bit of the CEP pallete.
- Added basic organizational faction code to the game.
- Added basic Virtue handling code to the game.
- Corrected the SQL lookups for window options.
- Added initialization for the NUIMenu options.
- All the doors in the Priory are now coded to the Church of Ezra faction.
- Added some Ezran protectors to the Sanctuary interior.
- Backend coding for joining Ezran faction added.
- Added some decoration to the Priory.
- Added the Traveller's Hostel.
- Made the grandfather clock in the Hostel interactable (to tell time!).
- Added an Ezran emblem shield which the Protectors will carry.
- Fixed a module corruption issue.
- Decorated the kitchen in the Priory.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.