Page 2 of 23

Re: Changelog

Posted: Fri Aug 18, 2023 10:10 pm
by Maiyannah
Changes 2023-08-18 by Maiyannah, 0.1.11
  • Upgraded to latest CEP2, and fixed all the problems related with such.
  • The local entropy has been strengthened - rolls should be more truly random.

Re: Changelog

Posted: Tue Aug 29, 2023 10:56 am
by Maiyannah
Changes 2023-08-29 by Maiyannah, 0.1.12
  • Initial groundwork for job schedules system implemented
  • Initial Factions added to the game (Barovians, Borcans, Dementlieuse, Garda, Church of Ezra, Cult of the Morninglord, Outlanders)
  • Fixed an issue with the NUI implementation which caused it not to be dismissible in certain circumstances.
  • Removed some more superfluous CEP2 content we will not be using.

Re: Changelog

Posted: Tue Aug 29, 2023 12:59 pm
by Maiyannah
Changes 2023-08-29 by Maiyannah, 0.1.13
  • First draft of the first Zeidenburg area, including the related NPCs and items - though it will need fleshed out more. It is not yet linked - I want to finish the discussion about general conduct rules before we open the proverbial doors.
  • Updated the couple of site references in the module to point to toud.pw
  • Fixed a couple of instances where the @portrait command would not properly apply the portrait to the PC.
  • Fixed a likewise couple of instances where the @description set or add commands would not properly apply the descriptions to the PC.
  • Made a couple animations which have both looped and one-shot animations in @emote use the looped ones for now. (Future wishlist: a way to distinguish between wanting it looped or not)
  • Updated the @emote list command with the new emotes.

Re: Changelog

Posted: Wed Aug 30, 2023 7:19 am
by Maiyannah
Changes 2023-08-29 by Maiyannah, 0.1.14
  • Added a Magic Mirror which will allow you to change head models for your character
--

Changes 2023-08-31 by Maiyannah, 0.1.15
  • Added options to the magic mirror to skip ahead or behind 5 heads (hat tip to Ouroboros for the suggestion
  • Fixed it so the selections will "wrap around" when it gets to the start or end.

Re: Changelog

Posted: Tue Sep 05, 2023 12:13 am
by Maiyannah
Changes 2023-09-04 by Maiyannah, 0.1.16
  • Added the second checkpoint to the initial hub area
  • Added Priory (bottom floor) to the Sanctuary of Our Guardian's Grace
  • Added some civillian NPCs to the market area
  • Clean up the logic for the @emote command.
  • Added persistence for player locations
  • Cleaned up the changelog code :)
Changes 2023-09-04 by Wilkins 1952
  • Added Dawnguard Arms, a pub, and Van Cuuk Emporium, a basic shop

Re: Changelog

Posted: Tue Sep 05, 2023 1:08 am
by Maiyannah
Changes 2023-09-05 by Maiyannah, 0.1.17
  • Hotfix to fix issues related to location persistence.

Re: Changelog

Posted: Fri Sep 08, 2023 3:36 pm
by Maiyannah
Changes 2023-09-05 by Maiyannah, 0.1.18
  • Tweak some placements in the Dawnsguard Inn to make sitting easier.
  • Added some great assets by Stonehammer:
    • medium misc dropped items
    • droppable/usable buckets
  • Fixed an error with the 5th previous head option on Magic Mirror
Changes 2023-09-06 by Maiyannah
  • Added skin and hair colour, as well as height, options on Magic Mirror
Changes 2023-09-07 by Maiyannah
  • Added the NUIMenu system by Philos, although we disabled a couple options - check out the neat dice roller and description/portrait editor!
Changes 2023-09-08 by Maiyannah
  • Adapted the NUIMenu system to use our own database system (sqlite)

Re: Changelog

Posted: Fri Sep 08, 2023 4:03 pm
by Maiyannah
Changes 2023-09-08 by Maiyannah, 0.1.19
  • Hotfix to address the the X position of windows not saving properly in some cases.
  • Increased maximum length of description in the description NUI window.

Re: Changelog

Posted: Sun Sep 10, 2023 10:20 am
by Maiyannah
Changes 2023-09-08 by Maiyannah, 0.1.20
  • Half of the pews in the Sanctuary of Our Guardian's Grace are sit-able now.
  • Initialize NUIMenu fields to avoid all the uninitialized variable spam.\n";
  • Reorganize some SQL and loading logic to suppress some additional SQL errors.
Changes 2023-09-09 by Maiyannah
  • Several changes to rearrange and reorganize skills:
    • Remove Riding from the Radial Menu as we will not be supporting it.
    • Change the homebrew Discipline to Balance (actual mechanical changes pending discussion)
    • Add Occultism (actual mechanical implementation pending discussion)
    • Added Alchemy for crafting (actual mechanical implementation a future goal)
    • Replaced Craft Armor, Craft Weapon, and Craft Trap with Metalsmithing, Carpentry, and Leatherworking (actual mechanical implementation pending discussion)
    • Added skill stubs for Escape Artist, Forgery, and Sense Motive. These are not yet implemented.
    • Fancy new icons for most skills!
  • A lot of cleanup with the NUI implementation in general, all but one window seem clean now.
  • Added records for the Virtue system, as the first step in its implementation.
This update will require you to download the hak-zip again, and the new tlk.

hak-zip: https://www.toud.pw/hak/hak.7z
tlk: https://www.toud.pw/hak/toud-0-1-20.tlk

Re: Changelog

Posted: Sat Sep 16, 2023 10:03 am
by Maiyannah
Changes 2023-09-10 by Maiyannah, 0.1.21
  • Clean up and reorganize a fair bit of the CEP pallete.
  • Added basic organizational faction code to the game.
  • Added basic Virtue handling code to the game.
Changes 2023-09-11 by Maiyannah
  • Corrected the SQL lookups for window options.
  • Added initialization for the NUIMenu options.
  • All the doors in the Priory are now coded to the Church of Ezra faction.
Changes 2023-09-12 by Maiyannah
  • Added some Ezran protectors to the Sanctuary interior.
  • Backend coding for joining Ezran faction added.
  • Added some decoration to the Priory.
Changes 2023-09-13 by Wilkins1952
  • Added the Traveller's Hostel.
Changes 2023-09-13 by Maiyannah
  • Made the grandfather clock in the Hostel interactable (to tell time!).
Changes 2023-09-14 by Maiyannah
  • Added an Ezran emblem shield which the Protectors will carry.
Changes 2023-09-15 by Maiyannah
  • Fixed a module corruption issue.
  • Decorated the kitchen in the Priory.