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Re: Changelog
Posted: Fri Aug 18, 2023 10:10 pm
by Maiyannah
Changes 2023-08-18 by Maiyannah, 0.1.11
- Upgraded to latest CEP2, and fixed all the problems related with such.
- The local entropy has been strengthened - rolls should be more truly random.
Re: Changelog
Posted: Tue Aug 29, 2023 10:56 am
by Maiyannah
Changes 2023-08-29 by Maiyannah, 0.1.12
- Initial groundwork for job schedules system implemented
- Initial Factions added to the game (Barovians, Borcans, Dementlieuse, Garda, Church of Ezra, Cult of the Morninglord, Outlanders)
- Fixed an issue with the NUI implementation which caused it not to be dismissible in certain circumstances.
- Removed some more superfluous CEP2 content we will not be using.
Re: Changelog
Posted: Tue Aug 29, 2023 12:59 pm
by Maiyannah
Changes 2023-08-29 by Maiyannah, 0.1.13
- First draft of the first Zeidenburg area, including the related NPCs and items - though it will need fleshed out more. It is not yet linked - I want to finish the discussion about general conduct rules before we open the proverbial doors.
- Updated the couple of site references in the module to point to toud.pw
- Fixed a couple of instances where the @portrait command would not properly apply the portrait to the PC.
- Fixed a likewise couple of instances where the @description set or add commands would not properly apply the descriptions to the PC.
- Made a couple animations which have both looped and one-shot animations in @emote use the looped ones for now. (Future wishlist: a way to distinguish between wanting it looped or not)
- Updated the @emote list command with the new emotes.
Re: Changelog
Posted: Wed Aug 30, 2023 7:19 am
by Maiyannah
Changes 2023-08-29 by Maiyannah, 0.1.14
- Added a Magic Mirror which will allow you to change head models for your character
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Changes 2023-08-31 by Maiyannah, 0.1.15
- Added options to the magic mirror to skip ahead or behind 5 heads (hat tip to Ouroboros for the suggestion
- Fixed it so the selections will "wrap around" when it gets to the start or end.
Re: Changelog
Posted: Tue Sep 05, 2023 12:13 am
by Maiyannah
Changes 2023-09-04 by Maiyannah, 0.1.16
- Added the second checkpoint to the initial hub area
- Added Priory (bottom floor) to the Sanctuary of Our Guardian's Grace
- Added some civillian NPCs to the market area
- Clean up the logic for the @emote command.
- Added persistence for player locations
- Cleaned up the changelog code

Changes 2023-09-04 by Wilkins 1952
- Added Dawnguard Arms, a pub, and Van Cuuk Emporium, a basic shop
Re: Changelog
Posted: Tue Sep 05, 2023 1:08 am
by Maiyannah
Changes 2023-09-05 by Maiyannah, 0.1.17
- Hotfix to fix issues related to location persistence.
Re: Changelog
Posted: Fri Sep 08, 2023 3:36 pm
by Maiyannah
Changes 2023-09-05 by Maiyannah, 0.1.18
- Tweak some placements in the Dawnsguard Inn to make sitting easier.
- Added some great assets by Stonehammer:
- medium misc dropped items
- droppable/usable buckets
- Fixed an error with the 5th previous head option on Magic Mirror
Changes 2023-09-06 by Maiyannah
- Added skin and hair colour, as well as height, options on Magic Mirror
Changes 2023-09-07 by Maiyannah
- Added the NUIMenu system by Philos, although we disabled a couple options - check out the neat dice roller and description/portrait editor!
Changes 2023-09-08 by Maiyannah
- Adapted the NUIMenu system to use our own database system (sqlite)
Re: Changelog
Posted: Fri Sep 08, 2023 4:03 pm
by Maiyannah
Changes 2023-09-08 by Maiyannah, 0.1.19
- Hotfix to address the the X position of windows not saving properly in some cases.
- Increased maximum length of description in the description NUI window.
Re: Changelog
Posted: Sun Sep 10, 2023 10:20 am
by Maiyannah
Changes 2023-09-08 by Maiyannah, 0.1.20
- Half of the pews in the Sanctuary of Our Guardian's Grace are sit-able now.
- Initialize NUIMenu fields to avoid all the uninitialized variable spam.\n";
- Reorganize some SQL and loading logic to suppress some additional SQL errors.
Changes 2023-09-09 by Maiyannah
- Several changes to rearrange and reorganize skills:
- Remove Riding from the Radial Menu as we will not be supporting it.
- Change the homebrew Discipline to Balance (actual mechanical changes pending discussion)
- Add Occultism (actual mechanical implementation pending discussion)
- Added Alchemy for crafting (actual mechanical implementation a future goal)
- Replaced Craft Armor, Craft Weapon, and Craft Trap with Metalsmithing, Carpentry, and Leatherworking (actual mechanical implementation pending discussion)
- Added skill stubs for Escape Artist, Forgery, and Sense Motive. These are not yet implemented.
- Fancy new icons for most skills!
- A lot of cleanup with the NUI implementation in general, all but one window seem clean now.
- Added records for the Virtue system, as the first step in its implementation.
This update will require you to download the hak-zip again, and the new tlk.
hak-zip:
https://www.toud.pw/hak/hak.7z
tlk:
https://www.toud.pw/hak/toud-0-1-20.tlk
Re: Changelog
Posted: Sat Sep 16, 2023 10:03 am
by Maiyannah
Changes 2023-09-10 by Maiyannah, 0.1.21
- Clean up and reorganize a fair bit of the CEP pallete.
- Added basic organizational faction code to the game.
- Added basic Virtue handling code to the game.
Changes 2023-09-11 by Maiyannah
- Corrected the SQL lookups for window options.
- Added initialization for the NUIMenu options.
- All the doors in the Priory are now coded to the Church of Ezra faction.
Changes 2023-09-12 by Maiyannah
- Added some Ezran protectors to the Sanctuary interior.
- Backend coding for joining Ezran faction added.
- Added some decoration to the Priory.
Changes 2023-09-13 by Wilkins1952
- Added the Traveller's Hostel.
Changes 2023-09-13 by Maiyannah
- Made the grandfather clock in the Hostel interactable (to tell time!).
Changes 2023-09-14 by Maiyannah
- Added an Ezran emblem shield which the Protectors will carry.
Changes 2023-09-15 by Maiyannah
- Fixed a module corruption issue.
- Decorated the kitchen in the Priory.