- Fixed the officers to also use the generic portraits for now.
- Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
- Made the Garda Sentry to use the generic portrait for now.
- Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
- Added custom descriptions to the Zeidenberg Garda Officers.
Changelog
Changes of 2024-07-26
Changes of 2024-07-26, by Maiyannah
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-07-27
Changes of 2024-07-27, by Maiyannah
- Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
- IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS: Going forward all of the Waymark project scripts will be licensed under AGPLv3. Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large. If you do not agree to this condition, do not use these scripts.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-07-28
Changes of 2024-07-28, by Maiyannah
- Added Beamdog HD Models and HD Open Hands by Bill Harper.
- Modularized command parser to allow selection of the command prefix.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-07-29
Changes of 2024-07-29, by Maiyannah
- Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
- Added tattoo 1 colour channel changing to the mirror.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-08-01
Changes of 2024-08-01, by Maiyannah
-
Added the creatures from the "RLCore Denizens of Darkness" - some of these we'll want to facelift, but its a start:
- Zombie (Frost)
- Zombie (Desert)
- Zombie (Cannibal)
- Drowned One
- Spectre (Ice)
- Radiant Spirit
- Odem
- Jolly Roger
- Ghost (Various Magnitudes)
- Ghost (Animal - Various)
- Bowlyn
- Blazing Bones
- Crimson Bones
- Rat (Shadow)
- Akikage
- Bastellus
- Crimson Death
- Lich (Defiler)
- Lich (Elemental)
- Mist Horror
- Phantom Hound
- Vampire (Drow)
- Vampire (Dwarf)
- Vampire (Elf)
- Vampire (Gnome)
- Vampire (Halfling)
- Vampire (Nosferatu)
- Wolfwere
- Imp (Assassin)
- Zombie Fog (and Cadavers)
- Carrion Stalker
- Grave Ooze
- Jack Frost
- Scarab (Monstrous)
- Vampyre
- Human (Mad man)
- Goblyn
- Ermordenung
- Darkling
- Broken One
- Bakhna Rakhna
- Baobhan Sith
- Elemental (Grave)
- Elemental (Mist)
- Hearth Fiend
- Doom Guard
- Wolf (Dread)
- Will-o-mist
- Vistani (Male and Female)
- Zombie (Ju Ju)
- Dread Warrior
- Banedead
- Ghost (Manelovant)
- Geist
- Banshee
- Baneguard
- Crypt Thing
- Death Knight
- Doppleganger,
- Hellcat
- Zombie Lord
- Zombie (Tyrant Fog)
- Skeletal Warrior
- Skeleton
- Shadow
- Lich
- Revenent
- Vampire
- Ghast
- Ghoul
- Ghoul Lord
- Lantern Archon
- Werecat
- Wererat
- Werewolf
- Goblin
- Will-o-wisp
- Gremishka
- Wolfwere
- Wereraven
- Headhunter
- Death Knights
- Vorr
- Carrion Stalker
- Count Strahd
- Goatmen
- Jester
- Flaming Skull
- Gremlin
- Foxes
- Puppet
- Night Hag
- Crawling Corpse
- Beetle (Spawn)
- Beetle (Carrion)
- Mummy (Bog)
- Wraith (Cloaked, Blood, and Frost Soul)
- Quth Maren
- Wolf (Undead)
- Rot Grub
- Styx Boat
- Charriot
- Axehead
- Murder Victim
- Ceiling Creep
- Skeleton (Wild)
- Skeleton (Spider)
- Werebears.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-08-02
Changes of 2024-08-02, by Maiyannah
- Added the village of Renika exterior. Just a basic layout stub right now.
- Added garda npcs for Renika.
- Added armour and cloak for Renika garda.
- Changed loading screens to 1080p.
- Added custom loading screens for Zeidenberg - Merchant's Square and Renika - more to come.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-08-03
Changes of 2024-08-03, by Maiyannah
- Added a TOUD logo splash for loading screens not yet implemented.
- Added a loading screen for Merchant's Row (both sides).
- Put the two loading screens as the screen for their appropriate area and the logo one for all zones missing one.
- Add missing attribution to the Curious Dragon and Skyshard Homestead areas.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-08-04
Changes of 2024-08-04, by Maiyannah
- Added and implemented a splash screen for the Zeidenberg Outskirts - Merchant's Gate area.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-08-05
Changes of 2024-08-05, by Maiyannah
- Updated the male and female Ezran Protectors to use the paladin class, rather than erroneously-marked Favoured souls, and updated the instances in the module.
- Added a vistani caravaneer to the Zeidenberg Outskirts - Merchants Gate area. Currently it will transport you to Krofburg and to Renika.
- Also added a vistani caravaneer to these locations as well, so you can travel back.
- Labelled Male Vistani and the Male and Female Ezran Protector blueprints in the toolkit with the character levels, for DM reference.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-08-06
Changes of 2024-08-06, by Maiyannah
- Modularized the inter-Barovian caravans so they can all be handled in a single conversation.
- Added a vistani camp to Renika's outskirts and linked it as a caravan destination.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.