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Changes of 2024-07-26
Posted: Fri Aug 02, 2024 5:55 am
by Maiyannah
Changes of 2024-07-26, by Maiyannah
- Fixed the officers to also use the generic portraits for now.
- Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
- Made the Garda Sentry to use the generic portrait for now.
- Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
- Added custom descriptions to the Zeidenberg Garda Officers.
Changes of 2024-07-27
Posted: Fri Aug 02, 2024 5:56 am
by Maiyannah
Changes of 2024-07-27, by Maiyannah
- Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
- IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS: Going forward all of the Waymark project scripts will be licensed under AGPLv3. Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large. If you do not agree to this condition, do not use these scripts.
Changes of 2024-07-28
Posted: Fri Aug 02, 2024 5:58 am
by Maiyannah
Changes of 2024-07-28, by Maiyannah
- Added Beamdog HD Models and HD Open Hands by Bill Harper.
- Modularized command parser to allow selection of the command prefix.
Changes of 2024-07-29
Posted: Fri Aug 02, 2024 5:59 am
by Maiyannah
Changes of 2024-07-29, by Maiyannah
- Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
- Added tattoo 1 colour channel changing to the mirror.
Changes of 2024-08-01
Posted: Fri Aug 02, 2024 6:06 am
by Maiyannah
Changes of 2024-08-02
Posted: Fri Aug 02, 2024 10:12 pm
by Maiyannah
Changes of 2024-08-02, by Maiyannah
- Added the village of Renika exterior. Just a basic layout stub right now.
- Added garda npcs for Renika.
- Added armour and cloak for Renika garda.
- Changed loading screens to 1080p.
- Added custom loading screens for Zeidenberg - Merchant's Square and Renika - more to come.
Changes of 2024-08-03
Posted: Mon Aug 05, 2024 7:44 pm
by Maiyannah
Changes of 2024-08-03, by Maiyannah
- Added a TOUD logo splash for loading screens not yet implemented.
- Added a loading screen for Merchant's Row (both sides).
- Put the two loading screens as the screen for their appropriate area and the logo one for all zones missing one.
- Add missing attribution to the Curious Dragon and Skyshard Homestead areas.
Changes of 2024-08-04
Posted: Mon Aug 05, 2024 7:44 pm
by Maiyannah
Changes of 2024-08-04, by Maiyannah
- Added and implemented a splash screen for the Zeidenberg Outskirts - Merchant's Gate area.
Changes of 2024-08-05
Posted: Wed Aug 07, 2024 7:00 am
by Maiyannah
Changes of 2024-08-05, by Maiyannah
- Updated the male and female Ezran Protectors to use the paladin class, rather than erroneously-marked Favoured souls, and updated the instances in the module.
- Added a vistani caravaneer to the Zeidenberg Outskirts - Merchants Gate area. Currently it will transport you to Krofburg and to Renika.
- Also added a vistani caravaneer to these locations as well, so you can travel back.
- Labelled Male Vistani and the Male and Female Ezran Protector blueprints in the toolkit with the character levels, for DM reference.
Changes of 2024-08-06
Posted: Wed Aug 07, 2024 7:02 am
by Maiyannah
Changes of 2024-08-06, by Maiyannah
- Modularized the inter-Barovian caravans so they can all be handled in a single conversation.
- Added a vistani camp to Renika's outskirts and linked it as a caravan destination.