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Changes of 2024-07-26

Posted: Fri Aug 02, 2024 5:55 am
by Maiyannah
Changes of 2024-07-26, by Maiyannah
  • Fixed the officers to also use the generic portraits for now.
  • Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
  • Made the Garda Sentry to use the generic portrait for now.
  • Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
  • Added custom descriptions to the Zeidenberg Garda Officers.

Changes of 2024-07-27

Posted: Fri Aug 02, 2024 5:56 am
by Maiyannah
Changes of 2024-07-27, by Maiyannah
  • Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
  • IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS: Going forward all of the Waymark project scripts will be licensed under AGPLv3. Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large. If you do not agree to this condition, do not use these scripts.

Changes of 2024-07-28

Posted: Fri Aug 02, 2024 5:58 am
by Maiyannah
Changes of 2024-07-28, by Maiyannah
  • Added Beamdog HD Models and HD Open Hands by Bill Harper.
  • Modularized command parser to allow selection of the command prefix.

Changes of 2024-07-29

Posted: Fri Aug 02, 2024 5:59 am
by Maiyannah
Changes of 2024-07-29, by Maiyannah
  • Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
  • Added tattoo 1 colour channel changing to the mirror.

Changes of 2024-08-01

Posted: Fri Aug 02, 2024 6:06 am
by Maiyannah
Changes of 2024-08-01, by Maiyannah
  • Added the creatures from the "RLCore Denizens of Darkness" - some of these we'll want to facelift, but its a start:
    • Zombie (Frost)
    • Zombie (Desert)
    • Zombie (Cannibal)
    • Drowned One
    • Spectre (Ice)
    • Radiant Spirit
    • Odem
    • Jolly Roger
    • Ghost (Various Magnitudes)
    • Ghost (Animal - Various)
    • Bowlyn
    • Blazing Bones
    • Crimson Bones
    • Rat (Shadow)
    • Akikage
    • Bastellus
    • Crimson Death
    • Lich (Defiler)
    • Lich (Elemental)
    • Mist Horror
    • Phantom Hound
    • Vampire (Drow)
    • Vampire (Dwarf)
    • Vampire (Elf)
    • Vampire (Gnome)
    • Vampire (Halfling)
    • Vampire (Nosferatu)
    • Wolfwere
    • Imp (Assassin)
    • Zombie Fog (and Cadavers)
    • Carrion Stalker
    • Grave Ooze
    • Jack Frost
    • Scarab (Monstrous)
    • Vampyre
    • Human (Mad man)
    • Goblyn
    • Ermordenung
    • Darkling
    • Broken One
    • Bakhna Rakhna
    • Baobhan Sith
    • Elemental (Grave)
    • Elemental (Mist)
    • Hearth Fiend
    • Doom Guard
    • Wolf (Dread)
    • Will-o-mist
    • Vistani (Male and Female)
    • Zombie (Ju Ju)
    • Dread Warrior
    • Banedead
    • Ghost (Manelovant)
    • Geist
    • Banshee
    • Baneguard
    • Crypt Thing
    • Death Knight
    • Doppleganger,
    • Hellcat
    • Zombie Lord
    • Zombie (Tyrant Fog)
    • Skeletal Warrior
    • Skeleton
    • Shadow
    • Lich
    • Revenent
    • Vampire
    • Ghast
    • Ghoul
    • Ghoul Lord
    • Lantern Archon
    • Werecat
    • Wererat
    • Werewolf
    • Goblin
    • Will-o-wisp
    • Gremishka
    • Wolfwere
    • Wereraven
    • Headhunter
    • Death Knights
    • Vorr
    • Carrion Stalker
    • Count Strahd
    • Goatmen
    • Jester
    • Flaming Skull
    • Gremlin
    • Foxes
    • Puppet
    • Night Hag
    • Crawling Corpse
    • Beetle (Spawn)
    • Beetle (Carrion)
    • Mummy (Bog)
    • Wraith (Cloaked, Blood, and Frost Soul)
    • Quth Maren
    • Wolf (Undead)
    • Rot Grub
    • Styx Boat
    • Charriot
    • Axehead
    • Murder Victim
    • Ceiling Creep
    • Skeleton (Wild)
    • Skeleton (Spider)
    • Werebears.

Changes of 2024-08-02

Posted: Fri Aug 02, 2024 10:12 pm
by Maiyannah
Changes of 2024-08-02, by Maiyannah
  • Added the village of Renika exterior. Just a basic layout stub right now.
  • Added garda npcs for Renika.
  • Added armour and cloak for Renika garda.
  • Changed loading screens to 1080p.
  • Added custom loading screens for Zeidenberg - Merchant's Square and Renika - more to come.

Changes of 2024-08-03

Posted: Mon Aug 05, 2024 7:44 pm
by Maiyannah
Changes of 2024-08-03, by Maiyannah
  • Added a TOUD logo splash for loading screens not yet implemented.
  • Added a loading screen for Merchant's Row (both sides).
  • Put the two loading screens as the screen for their appropriate area and the logo one for all zones missing one.
  • Add missing attribution to the Curious Dragon and Skyshard Homestead areas.

Changes of 2024-08-04

Posted: Mon Aug 05, 2024 7:44 pm
by Maiyannah
Changes of 2024-08-04, by Maiyannah
  • Added and implemented a splash screen for the Zeidenberg Outskirts - Merchant's Gate area.

Changes of 2024-08-05

Posted: Wed Aug 07, 2024 7:00 am
by Maiyannah
Changes of 2024-08-05, by Maiyannah
  • Updated the male and female Ezran Protectors to use the paladin class, rather than erroneously-marked Favoured souls, and updated the instances in the module.
  • Added a vistani caravaneer to the Zeidenberg Outskirts - Merchants Gate area. Currently it will transport you to Krofburg and to Renika.
  • Also added a vistani caravaneer to these locations as well, so you can travel back.
  • Labelled Male Vistani and the Male and Female Ezran Protector blueprints in the toolkit with the character levels, for DM reference.

Changes of 2024-08-06

Posted: Wed Aug 07, 2024 7:02 am
by Maiyannah
Changes of 2024-08-06, by Maiyannah
  • Modularized the inter-Barovian caravans so they can all be handled in a single conversation.
  • Added a vistani camp to Renika's outskirts and linked it as a caravan destination.