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Changes of 2024-10-18

Posted: Sat Oct 19, 2024 9:06 pm
by Maiyannah
Changes of 2024-10-18, by Maiyannah
  • Some fixes for rooms that were not properly being considered in Zeidenberg - the Black Stone Inn and Krofburg - the Craggy Peak Inn.

Changes of 2024-10-19

Posted: Sat Oct 19, 2024 9:06 pm
by Maiyannah
Changes of 2024-10-19, by Maiyannah
  • Change the innkeeper script to use a local variable on the door for the room name, so that we do not need to use the door name (which was awkward.)
  • Some cleanup in the innkeeper script for coding standards.
  • Fix the generic innkeeper script so that they are not misgendering the innkeeper.

Changes of 2024-10-20

Posted: Mon Oct 21, 2024 9:12 am
by Maiyannah
Changes of 2024-10-20, by Maiyannah
  • Fixed the Hostel to be proper rentable now.
  • Changed all of the hostel doors to use the new system, and gave them proper descriptions.

Changes of 2024-10-22

Posted: Sun Oct 27, 2024 12:09 am
by Maiyannah
Changes of 2024-10-22, by Maiyannah
  • Decorated the Hostel common areas some.

Changes of 2024-10-23

Posted: Sun Oct 27, 2024 12:11 am
by Maiyannah
Changes of 2024-10-23, by Maiyannah
  • Made the container objects in rentable Hostel rooms containers.
  • Changed the mirrors in the rentable Hostel rooms to have a non-magical looking appearance.
  • Made several objects static that should be in the rentable Hostel rooms.

Changes of 2024-10-25

Posted: Sun Oct 27, 2024 12:22 am
by Maiyannah
Changes of 2024-10-25, by Maiyannah
  • Added blueprints for a large selection of Rugs.

Changes of 2024-11-26

Posted: Mon Dec 02, 2024 11:15 am
by Maiyannah
Changes of 2024-11-26, by Maiyannah
  • Added some lighting and Ambiance to the foyer of Zeidenberg - Traveller's Hostel.

Changes of 2024-12-02

Posted: Wed Dec 04, 2024 1:58 pm
by Maiyannah
Changes of 2024-12-02, by Maiyannah
  • Fixed the linkage between Merchant's Square and the Sanctuary of the New Coming Dawn.
  • Added a sign for Butur Glasswords to Zeidenburg - Merchant's Square.
  • Changed several areas "Zeidenberg" to "Zeidenburg" for consistency's sake.
  • Added Zeidenburg - Butur Glassworks.
  • Added toud_signdesc script to dump sign descriptions in the combat log as a quality of life feature.
  • Hooked toud_signdesc script on the click event for all the Zeidenburg - Merchant's Square signs.

Re: Changelog

Posted: Wed Dec 04, 2024 1:59 pm
by Maiyannah
Changes of 2024-12-03, by Maiyannah
  • Decorated Zeidenburg - Butur Glassworks.
  • Set Zeidenburg - Butur Glassworks to use the Merchant's Square loading screen for now.
  • Added Zeidenburg - Butur Glassworks, Quarters.

Changes of 2024-12-04

Posted: Sun Dec 08, 2024 1:13 am
by Maiyannah
Changes of 2024-12-04, by Maiyannah
  • Changed Zeidenburg - Butur Glassworks to torch-lit only and added some atmospheric lighting.
  • Fixed the Barovian Commoner blueprints to have attributes and skills consistent, and labelled it to be Expert 5.
    • This change is not retroactive and we will be going over the existing NPCs for consistency.