- Fixed the sign script so it no longer leads to the player running up to the sign even though its on_click - you can now read signs at a distance!
Changelog
Changes of 2024-12-06
Changes of 2024-12-06, by Maiyannah
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-12-07
Changes of 2024-12-07, by Maiyannah
- Extended the sign script to make the "desc_prefix" string variable on a placeable control the prefix for the item's name.
- Fixed the floating banners in front of the Sanctuary of Our Guardian's Grace.
- Added the signdesc script and prefix variables to the signs in the pallete as appropriate.
- Changed the housing plot signs in Zeidenburg - Merchant's Row Square, to use the new sign script rather than conversations.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Changes of 2024-12-08
Changes of 2024-12-08, by Maiyannah
- Removed the pallete items from toud_zepscripts that were erroneously included.
- Made the merchant's shingle sign blueprints include the toud_signdesc script so they are clicky by default.
- Added toud_signdesc script to the first floor signs in Zeidenburg - The Black Stone Inn.
- Removed superfluous housing and inn sign conversations.
- Fixed mapnote tags in Zeidenburg - the Black Stone Inn to follow length conventions.
- Changed most of the desc text to normal text colour in signdesc - the title remains yellow for easy readability.
- Added several new heads, mostly under Humans - also cleaned out some that aren't really appropriate from the CEP.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.