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Changes of 2024-12-06

Posted: Sun Dec 08, 2024 1:14 am
by Maiyannah
Changes of 2024-12-06, by Maiyannah
  • Fixed the sign script so it no longer leads to the player running up to the sign even though its on_click - you can now read signs at a distance!

Changes of 2024-12-07

Posted: Sun Dec 08, 2024 1:15 am
by Maiyannah
Changes of 2024-12-07, by Maiyannah
  • Extended the sign script to make the "desc_prefix" string variable on a placeable control the prefix for the item's name.
  • Fixed the floating banners in front of the Sanctuary of Our Guardian's Grace.
  • Added the signdesc script and prefix variables to the signs in the pallete as appropriate.
  • Changed the housing plot signs in Zeidenburg - Merchant's Row Square, to use the new sign script rather than conversations.

Changes of 2024-12-08

Posted: Mon Dec 09, 2024 5:06 am
by Maiyannah
Changes of 2024-12-08, by Maiyannah
  • Removed the pallete items from toud_zepscripts that were erroneously included.
  • Made the merchant's shingle sign blueprints include the toud_signdesc script so they are clicky by default.
  • Added toud_signdesc script to the first floor signs in Zeidenburg - The Black Stone Inn.
  • Removed superfluous housing and inn sign conversations.
  • Fixed mapnote tags in Zeidenburg - the Black Stone Inn to follow length conventions.
  • Changed most of the desc text to normal text colour in signdesc - the title remains yellow for easy readability.
  • Added several new heads, mostly under Humans - also cleaned out some that aren't really appropriate from the CEP.

Changes of 2024-12-09

Posted: Sat Dec 28, 2024 10:45 pm
by Maiyannah
Changes of 2024-12-09, by Maiyannah
  • Moved the RLCore scripts out of the module and into a hakpak.
  • Change Zeidenburg - Traveller's Hostel, Basement to Zeidenburg - Traveller's Hostel, Floor 2.
  • Added the "inn" scripts for doors in floor 2.
  • Added two high end suites to the Traveller's Hostel on floor 2.
  • This change pushes the Hostel to 27 rooms and 2 suites - lots of rentals to be had!

Changes of 2024-12-10

Posted: Sat Dec 28, 2024 10:47 pm
by Maiyannah
Changes of 2024-12-10, by Maiyannah
  • Decorated the base hostel rooms on the second floor.
  • Programmed the inn system to use a 'room_dailyfee' variable for the cost of rooms, rather than the hacky thing using Saves.
  • Set this variable on all the Hostel room doors on the First Floor.
  • Added OOC - Test Server Hub Area.

Changes of 2024-12-11

Posted: Sat Dec 28, 2024 10:48 pm
by Maiyannah
Changes of 2024-12-11, by Maiyannah
  • Removed erroneous RLCore script that was eating everyone's gold.
  • Added approx 150 new placeables imported from other Bioware titles.
  • Cleaned up statue blueprints: relabelled consistently, made sure they weren't relockable, added missing descriptions, added usable toud_signdesc scripts by default.
  • Removed many of the low-res 1.69 era statues from the blueprints - they will remain in the CEP files for now for builders, but we don't need low-res stuff in the DM lists.

Changes of 2024-12-12

Posted: Sat Dec 28, 2024 10:48 pm
by Maiyannah
Changes of 2024-12-12, by Maiyannah
  • Added a bunch of blueprints for the new statue placeables, complete with the clicky script and descriptions/prefixes.

Changes of 2024-12-13

Posted: Sat Dec 28, 2024 10:49 pm
by Maiyannah
Changes of 2024-12-13, by Maiyannah
  • Added Zeidenburg Outskirts - North of the Tepurch Forest, Central Crossing

Changes of 2024-12-14

Posted: Sat Dec 28, 2024 10:49 pm
by Maiyannah
Changes of 2024-12-14, by Maiyannah
  • Added a garda post on the far side of the Gundar River in Zeidenburg Outskirts - North of the Tepurch Forest, Central Crossing.

Changes of 2024-12-20

Posted: Sat Dec 28, 2024 10:50 pm
by Maiyannah
Changes of 2024-12-20, by Maiyannah
  • Added Pirie (exterior).