Changelog

Discussions of the various aspects of the module in development.
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22a
Changes 2023-09-16, by Maiyannah, 0.1.22 rcA
  • Add a series of lampposts to the Merchant's Square for night-time illumination. Keep old noapte at bay!
  • Some minor fixes to the Virtue backend.
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22 rcB
Changes 2023-09-17, by Maiyannah 0.1.22 rcB
  • Made night in the Merchant's Square darker around the unlit areas.
  • Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
  • Added the Black Stone Inn to be our testbed for short-term rentals.
Changes 2023-09-19, by Maiyannah
  • Added shell of the Anchorite of the Mists prestige class.
  • Added icon for the Anchorite of the Mists prestige class.
Changes 2023-09-18, by Maiyannah
  • Added 2nd and 3rd floor to the Black Stone Inn. Basic building on that's done now!
  • Tagged all areas with the onEnter script that says the location.
  • Added weather status to the onEnter script.
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22c
Changes 2023-09-20, by Maiyannah, 0.1.22c
  • Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
  • Further embellishment to the Black Stone Inn.
Changes 2023-09-22, by Maiyannah
  • Added Atanase Arms, a blacksmith, linked to the Merchant Square.
Changes 2023-09-23, by Maiyannah
  • Spruced up Atanase Arms some more.
  • Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
Changes 2023-09-24, by Maiyannah
  • Added forge area in the back of Atanase Arms.
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22d
Changes 2023-09-25, by Maiyannah, 0.1.22 rcD
  • Added a standing flag with the Ezran emblem.
Changes 2023-09-26, by Maiyannah
  • Added a tower shield with the Ezran emblem.
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22e
Changes 2023-09-27, by Maiyannah, 0.1.22 rcE
  • Equipped all the Ezran protectors with the new Ezran tower shield.
  • Changed Ezran shield Spell Resistance from 10 to 20.
Changes 2023-09-28, by Maiyannah
  • Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22f
Changes 2023-10-01, by Maiyannah, 0.1.22 rcF
  • Added De le Foret Residence as a house to use for testing the housing system.
Changes 2023-10-03, by Maiyannah
  • Created a template for rugs in the same vein as the portrait frame template.
  • Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
Changes 2023-10-04, by Maiyannah
  • Improved the shading on the rug template.
Changes 2023-10-05, by Maiyannah
  • Added transparency to the skill icons that are not from the base game.
  • Added the Religion and Culture to the game proper, complete with icons.
  • Added the Speak Language skill and associated @speak command (just a stub now).
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22g
Changes 2023-10-06, by Maiyannah, 0.1.22g
  • Made the Religion and Escape Artist icons more individually distinctive.
  • Added proper game descriptions for Religion, Culture, and Escape Artist.
  • Clarified the applications of Occultism.
  • Decorated De le Foret Residence first floor.
Changes 2023-10-07, by Maiyannah
  • Added base implementation for the Warmage class (class features pending).
  • Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
  • Added class icon for Warmage.
Changes 2023-10-08, by Maiyannah
  • Added a second Ezran tower shield with a painted metal base.
  • Touched up shading on the original Ezran tower shield.
  • Linked the de le Foret Residence to the hub.
  • Fixed a bug with the '5th Previous' skips for skin and hair colour.
  • Refactored the Magic Mirror scripts into their own namespace.
Changes 2023-10-10, by Maiyannah
  • Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
Changes 2023-10-11, by Maiyannah
  • The live server now has a monitor that should keep it up, and restart it when it crashed.
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22h
Changes 2023-10-12, by Maiyannah, 0.1.22h
  • Relabeled area003 to zbh1_emmahouse.
  • Relabeled area to zbh1_mlchurch.
Changes 2023-10-13, by Maiyannah
  • Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
    Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
Changes 2023-10-14, by Maiyannah
  • Some items from the Witcher hak added to pallete. (There's way too many to add at once.)
  • Further decoration for the Emma-haus.
  • Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
  • Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances. Still have to stamp out some others.
  • Pulled an all-nighter making the wiki all nice. Fancy!
Changes 2023-10-15, by Maiyannah
  • Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement. (Yep, I know this many is ambitious! We may yet cut back)
  • Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
  • Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
  • Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
  • Added Vale tileset placeables to the palette. Thankfully these had an example module I could export existing palette items from.
  • Added some more Witcher placeables to the palette.
Changes 2023-10-16, by Maiyannah
  • Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
  • The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
  • Renamed some NWN2 placeables to follow our naming conventions.
  • Added the mountain forest tileset by Baba Yaga/zwerkules.
Changes 2023-10-18, by Maiyannah
  • Made sure the skin item is equipped, if we have to create it.
  • Fix up positioning in the OOC room so the tables don't block seats.
Changes 2023-10-19, by Maiyannah
  • Add some new rugs using our rug template, including Branded Rug TM.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Re: Changelog

Post by Maiyannah »

0.1.22i
Changes 2023-10-19, by Maiyannah, v0.1.22rcI
  • Decorated the OOC some more, and added some mood lighting ;)
Changes 2023-10-20, by Maiyannah
  • Gussied up the Into the Mists location with its proper vistani camp.
Changes 2023-10-21, by Maiyannah
  • Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
  • Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.
Changes 2023-10-22, by Maiyannah
  • Added the start of the "Abandoned House" dungeon.
  • Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
  • Some miscellaneous script cleanup here and there.
  • Set up source control for the toud_items hak and modules.
Changes 2023-10-24, by Maiyannah
  • Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
  • Added a cooldown to the dice roller.
Changes 2023-10-28, by Maiyannah
  • Added @config emotetext - this displays text when you emote representing the emote when you use @emote. It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it off. It defaults to off.
Changes 2023-10-29, by Maiyannah
  • Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
  • Added a fair bit of placeable fluff to the starting forest area "Within the mists..."
Changes 2023-10-31, by Maiyannah
  • Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the game. This has meant the removal of the straps seperate texture for now.
  • Reinstated the Zeidenberg garda and Ezran shields after this flaw.
Changes 2032-11-01, by Maiyannah
  • Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.
Changes 2023-11-16, by Maiyannah
  • Added the Cult of the Morninglord information to the wiki.
Changes 2023-11-17, by Maiyannah
  • Added Zeidenberg - Merchants Way East road area.
  • Added Zeidenberg - Merchants Way Crossing road area.
  • Added Zeidenberg - Merchants Way West road area.
  • Added Zeidenberg - Merchants Way turning to New Svalich Road area.
  • Added Zeidenberg - Crafters Concourse area.
  • All of these are fairly bare at the moment, roadways connecting different hub areas in the city
  • The barricades will remain until these areas are properly fleshed out.
Changes 2023-11-19, by Maiyannah
  • Added road lanterns to all the new roadways added recently.
Changes 2023-11-20, by Maiyannah
  • Added encounter templates for the Zeidenberg Abandoned House "dungeon".
Changes 2023-11-21, by Maiyannah
  • Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.
Changes 2023-11-22, by Maiyannah
  • Added @lang and @language stub command for manipulating languages spoken.
Changes 2023-11-24, by Maiyannah
  • Added a list of languages we intend to support, with @lang(uage) list.
Changes 2023-11-26, by Maiyannah
  • Went through and added several missing doors to Zeidenberg - Merchants Square.
Changes 2023-11-27, by Maiyannah
  • Added some fluff and clutter to the alleys in Zeidenberg - Merchants Square.
Changes 2023-11-28, by Maiyannah
  • Fixed some code about location saving to help persistence.
  • Added a cooldown to some chat commands.
  • Added an improved hands override which gives some of the default vanilla hands some polys.
Changes 2023-12-08, by Maiyannah
  • Added doors to Zeidenberg - Merchant's Row West.
  • Added some alley clutter to Zeidenberg - Merchant's Row West.
  • Added information about Lyssa von Zarovich to the wiki.
Changes 2023-12-09, by Maiyannah
  • Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways. (It will return, don't worry! When it's fixed)
  • Added street lamps to Zeidenberg - Merchant's Row West.
  • Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
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Posts: 475
Location: Zeidenberg
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Re: Changelog

Post by Maiyannah »

0.1.22j
Changes 2023-12-10, by Maiyannah, v0.1.22rcJ
  • Hotfix for some linkage cleanup
Changes 2023-12-11, by Maiyannah
  • Hotfix for crashing issue when transitioning into Zeidenberg - Merchant's Row West
Changes 2023-12-14, by Maiyannah
  • Hotfix to ameliorate transition issues into the tutorial area.
Changes 2023-12-16, by Maiyannah
  • Script changes to the transition to the tutorial area to try to ameliorate transistion issues.
Changes 2023-12-09, by Maiyannah
  • Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways. (It will return, don't worry! When it's fixed)
  • Added street lamps to Zeidenberg - Merchant's Row West.
  • Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.
Changes 2023-12-20, by Maiyannah
  • Added Zeidenberg Outskirts - Skyshard Homestead area.
Changes 2023-12-21, by Maiyannah
  • Renamed de le Foret Residence area to Zeidenberg Outskirts - Skyshard Homestead - Interior.
  • Added smithing area behind the house in the Homestead and some general clutter.
Changes 2023-12-23, by Maiyannah
  • Added a considerable amount of clutter to the exterior area of Zeidenberg Outskirts - Skyshard Homestead.
Changes 2023-12-24, by Maiyannah
  • Added the trees in the border of the exterior area of Zeidenberg Outskirts.
Changes 2023-12-28, by Maiyannah
  • Added skeleton of the conversation options for the Magic Mirror to customise armour.
Changes 2023-12-29, by Maiyannah
  • Removed some items we had from CEP2 that we will not be using.
Changes 2023-12-30, by Maiyannah
  • Added ground clutter to the Skyshard Homestead exterior.
  • Linked the Skyshard Homestead exterior to the interior.
Changes 2024-01-01, by Maiyannah
  • Rearranged the foyer room of the Skyshard Homestead interior to better reflect the outside.
Changes 2024-01-02, by Maiyannah
  • Cleaned up the shield meshes a bit.
  • Fixed missing polys in one of the Ezran banners.
Changes 2024-01-03, by Maiyannah
  • Added some more clutter around the borders of the Skyshard Homestead interior.
  • First prototype of house exterior addition nodes.
Changes 2024-01-04, by Maiyannah
  • Added beginning key control script.
  • Added a lot of information about the server's implementation of the Church of Ezra to the Wiki.
Changes 2024-01-05, by Maiyannah
  • Some beginning to the armour customisation.
Changes 2024-01-06, by Maiyannah
  • Added even more clutter around the edges of the Skyshard Homestead exterior. Performance seems ok so far.
Changes 2024-01-08, by Maiyannah
  • Fixed some linkage problems.
  • Fixed a corruption problem with the Skyshard Homestead exterior. Seems to have been a naff toolset save but thankfully source control to the rescue.
Changes 2024-01-10, by Maiyannah
  • Script changes to the armour customization in the Mirror.
Changes 2024-01-11, by Maiyannah
  • Implemented a copyover-style mechanism for the backup server for it to sync data with the main server.
Changes 2024-01-13, by Maiyannah
  • Fixed some issues with placeables in the Skyshard Homestead exterior
  • The Ezran statue is no longer lockable, not sure why it was to begin with.
Changes 2024-01-16, by Maiyannah
  • Added per-part armour customization to TOUD.
Changes 2024-01-17, by Maiyannah
  • Clean up the armour customisation include file to use constants instead of Magic Numbers.
  • Rename include file to toud_tailoring to keep the includes in one namespace, if that's even the term.
  • Some basic coding standards pass items over the related scripts.
  • Merged the tailor conversation into the Magic Mirror.
Changes 2024-01-20, by Maiyannah
  • Cleaned up the armour customisation code.
Changes 2024-01-24, by Maiyannah
  • Added the area Zeidenberg Outskirts - The Curious Dragon.
Changes 2024-01-25, by Maiyannah
  • Added detail to the hostel room in Zeidenberg Outskirts - The Curious Dragon.
Changes 2024-01-26, by Maiyannah
  • Added detail to the bridge in Zeidenberg Outskirts - Merchant's Gate Crossroads.
  • Filled in the shrine in Zeidenberg Outskirts - The Curious Dragon.
Changes 2024-01-27, by Maiyannah
  • Added a couple large shields from Passion's Protection Plan.
  • Linked Zeidenberg Outskirts - The Curious Dragon to Zeidenberg - Skyshard Homestead.
Changes 2024-01-28, by Maiyannah
  • Fixed large shield texture for ashlw_011.
  • Added some lighting detail to Zeidenberg Outskirts - The Curious Dragon.
Changes 2024-02-02, by Maiyannah
  • Link the Eastern Merchant's Row.
  • Fix a bug caused by the transition to the Curious Dragon.
  • Changed the OOC room door to transistion to the city proper for now.
Changes 2024-02-03, by Maiyannah
  • Re-tagged the Merchant's Row - East area from area002 to zbh1_mreast.
  • Fixed up many non-static doors and missing doors caused by bugfixes, in Zeidenberg - Merchant's Row Square.
  • Relinked the House of the New Coming Dawn.
  • Relinked the Sanctuary of Our Guardian's Gace.
  • Relinked the Traveller's Hostel.
  • Relinked Atanase Arms.
  • Relinked Dawnguard Arms.
  • Fixed a crashing bug on the Test server.
Changes 2024-02-04, by Maiyannah
  • Made many items static which should have been in Zeidenberg - Merchant's Row Square.
  • Added some clutter outside of Dawnguard Arms, in Zeidenberg - Merchant's Row Square.
  • Added map notes to Zeidenberg - Merchant's Row Square.
  • Added seating and lighting to the forum in Zeidenberg - Merchant's Row Square.
  • Added some considerable amount of clutter to the various nooks & crannies in Zeidenberg - Merchant's Row Square.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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