Discussions of the various aspects of the module in development.
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Maiyannah
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- Posts: 557
- Location: Zeidenberg
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- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
0.1.22k
Changes 2024-02-05, by Maiyannah, 0.1.22rcK
- Relinked the Sanctuary of Our Guardians Grace.
- Recovered the tutorial area, if not the quests/conversations.
- Some fixes in the tutorial area (most fixing floating trees - I probably missed some).
Changes 2024-02-06, by Maiyannah
- Added Zeidenberg Outskirts - Merchant's Gate.
- Added vistani camp to Zeidenberg Outskirts - Merchant's Gate.
- Added the Grey Vigil to Zeidenberg Outskirts - Mechant's Gate.
Changes 2024-02-07, by Maiyannah
- Fixed an off-kilter door reported, in Zeidenberg - Merchant's Row West (viewtopic.php?t=54)
- Linked Merchant's Gate to Merchant's Row - West and the Outskirts Crossroads.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
Changes 2024-02-08, by Maiyannah
- Added some ambiance to the Merchant's Gate vistani camp.
- Decorated the outside of the Grey Vigil.
Changes 2024-02-10, by Maiyannah
- Fixed the voiceset problem reported of the Anchorite in the tutorial area.
- Relabelled "A Camp within the Mists..." from 'acampwithinthemi' to 'toud_tutorial1'.
- Relabelled "Zeidenberg - Abandoned House" from 'area' to 'zbh1_dung_abanh1'.
- Relabelled "Zeidenberg - Dawnguard Arms, Basement" from 'inn_zbg_dga_base' to 'zbh1_dawnguard0'.
- Relabelled "Zeidenberg Outskirts - Merchant's Gate" from 'area002' to 'zbo1_gate_merch'
- Relabelled "Zeidenberg Outskirts - Merchant's Gate Crossroads" from 'zeidenbergout001' to 'zbo1_crossroads' .
- Relabelled "Zeidenberg Outskirts - Skyshard Homestead" from 'zeidenbergoutski' to 'zbo1_skyshard1' .
- Relabelled "Zeidenberg Outskirts - Skyshard Homestead, Interior" from 'zbh1_emmahouse' to 'zbo1_skhyshard2'.
- Relink the Priory to the Church after a door went AWOL.
- Relink the Van Cuuk Emporium after a door went AWOL.
- Relink the crossroads to the Merchant's Gate.
- Fix the script for the crystal to enter The Curious Dragon.
- Reinstated the painted-wood shield for Ezran protectors.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
Changes of 2024-02-11, by Maiyannah, 0.1.23a
- Fix live server login issue.
- Address a couple area loading issues.
Changes of 2024-02-12, by Maiyannah
- Consolidate CEP and zwerkules doors into toud_doors.hak
- Remove several low-quality doors.
- Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
Changes of 2024-02-13, by Maiyannah
- Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
Changes of 2024-02-14, by Maiyannah
- Added the new doors to generic_doors.2da
- Added the zwerkules medieval doors to the pallette.
- Added the wouldbebard overrides for vanilla longswords.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
Changes of 2024-02-15, by Maiyannah
- Added a proper status and uptime display to the init.d unitfile.
- Added tinygiants appearance customization code.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
Changes of
2024-02-16, by Maiyannah
- Move nwsync from cdn to ezra.toud.pw (live).
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
Changes of 2024-02-17, by Maiyannah
- Move nwsync for test from cdn to azalin.toud.pw (test).
- Reinstate the silver-rimmed Zeidenberg arms shield.
- Added missing second and third-story doors in Zeidenberg - Merchant's Square.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
Changes of 2024-02-18, by Maiyannah
- Add txpple's HDRI skyboxes.
- Compress the tga textures so they can work in nwsync.
- Got all the appearance editor form implemented.
- Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
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by Maiyannah »
Changes of 2024-02-20, by Maiyannah
- Added some addition clutter to Zeidenberg - Merchant's Square.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
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Maiyannah
- Site Admin
- Posts: 557
- Location: Zeidenberg
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Contact:
- Maiyannah
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Profile
- Joined: Fri Jun 02, 2023 2:39 pm
- Location: Zeidenberg
Post
by Maiyannah »
Changes of 2024-02-23, by Maiyannah
- Updated the test server to 8193.36-11.
- Fixed several scripting errors this caused.
- Fixed placeable blueprint errors this caused.
- Fixed several model geometry flaws that the new renderer causes.
- Reduced lighting in several areas to prevent HDR bloom washing out scenes.
- Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.