Changelog

Discussions of the various aspects of the module in development.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

0.1.22k
Changes 2024-02-05, by Maiyannah, 0.1.22rcK
  • Relinked the Sanctuary of Our Guardians Grace.
  • Recovered the tutorial area, if not the quests/conversations.
  • Some fixes in the tutorial area (most fixing floating trees - I probably missed some).
Changes 2024-02-06, by Maiyannah
  • Added Zeidenberg Outskirts - Merchant's Gate.
  • Added vistani camp to Zeidenberg Outskirts - Merchant's Gate.
  • Added the Grey Vigil to Zeidenberg Outskirts - Mechant's Gate.
Changes 2024-02-07, by Maiyannah
  • Fixed an off-kilter door reported, in Zeidenberg - Merchant's Row West (viewtopic.php?t=54)
  • Linked Merchant's Gate to Merchant's Row - West and the Outskirts Crossroads.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes 2024-02-08, by Maiyannah
  • Added some ambiance to the Merchant's Gate vistani camp.
  • Decorated the outside of the Grey Vigil.
Changes 2024-02-10, by Maiyannah
  • Fixed the voiceset problem reported of the Anchorite in the tutorial area.
  • Relabelled "A Camp within the Mists..." from 'acampwithinthemi' to 'toud_tutorial1'.
  • Relabelled "Zeidenberg - Abandoned House" from 'area' to 'zbh1_dung_abanh1'.
  • Relabelled "Zeidenberg - Dawnguard Arms, Basement" from 'inn_zbg_dga_base' to 'zbh1_dawnguard0'.
  • Relabelled "Zeidenberg Outskirts - Merchant's Gate" from 'area002' to 'zbo1_gate_merch'
  • Relabelled "Zeidenberg Outskirts - Merchant's Gate Crossroads" from 'zeidenbergout001' to 'zbo1_crossroads' .
  • Relabelled "Zeidenberg Outskirts - Skyshard Homestead" from 'zeidenbergoutski' to 'zbo1_skyshard1' .
  • Relabelled "Zeidenberg Outskirts - Skyshard Homestead, Interior" from 'zbh1_emmahouse' to 'zbo1_skhyshard2'.
  • Relink the Priory to the Church after a door went AWOL.
  • Relink the Van Cuuk Emporium after a door went AWOL.
  • Relink the crossroads to the Merchant's Gate.
  • Fix the script for the crystal to enter The Curious Dragon.
  • Reinstated the painted-wood shield for Ezran protectors.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes of 2024-02-11, by Maiyannah, 0.1.23a
  • Fix live server login issue.
  • Address a couple area loading issues.
Changes of 2024-02-12, by Maiyannah
  • Consolidate CEP and zwerkules doors into toud_doors.hak
  • Remove several low-quality doors.
  • Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
Changes of 2024-02-13, by Maiyannah
  • Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes of 2024-02-14, by Maiyannah
  • Added the new doors to generic_doors.2da
  • Added the zwerkules medieval doors to the pallette.
  • Added the wouldbebard overrides for vanilla longswords.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes of 2024-02-15, by Maiyannah
  • Added a proper status and uptime display to the init.d unitfile.
  • Added tinygiants appearance customization code.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes of 2024-02-16, by Maiyannah
  • Move nwsync from cdn to ezra.toud.pw (live).
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes of 2024-02-17, by Maiyannah
  • Move nwsync for test from cdn to azalin.toud.pw (test).
  • Reinstate the silver-rimmed Zeidenberg arms shield.
  • Added missing second and third-story doors in Zeidenberg - Merchant's Square.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes of 2024-02-18, by Maiyannah
  • Add txpple's HDRI skyboxes.
  • Compress the tga textures so they can work in nwsync.
  • Got all the appearance editor form implemented.
  • Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes of 2024-02-20, by Maiyannah
  • Added some addition clutter to Zeidenberg - Merchant's Square.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
User avatar
Maiyannah
Site Admin
Posts: 557
Location: Zeidenberg
Contact:

Re: Changelog

Post by Maiyannah »

Changes of 2024-02-23, by Maiyannah
  • Updated the test server to 8193.36-11.
  • Fixed several scripting errors this caused.
  • Fixed placeable blueprint errors this caused.
  • Fixed several model geometry flaws that the new renderer causes.
  • Reduced lighting in several areas to prevent HDR bloom washing out scenes.
  • Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Locked