- Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
Changelog
Re: Changelog
Changes of 2024-03-21, by Maiyannah
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-03-23, by Maiyannah
- Some scripting fixes to improve stability - and optimizing execution depth.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-03-25, by Maiyannah
- Fixed vfx on wouldbebard's replacement longswords.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-03-26, by Maiyannah
- Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
- Add Bill Harper's HD Whips and Handaxes to toud_items.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
0.1.23b
Changes of 2024-04-02, by Maiyannah
Changes of 2024-04-02, by Maiyannah
- Split common textures from toud_items and toud_placeables into a new hak: toud_textures.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-04-03, by Maiyannah
- Added 263 placeables from NWIC to toud_placeables.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-04-08, by Maiyannah
- Changed name entries of several placeables to be more identifiable in the toolset.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-04-09, by Maiyannah
- Adding fencing to the perimeter of the Grey Vigil compound.
- Make several placeable blueprints that were not plot-marked, plot-marked.
- Fixed up the Outskirts's placeables to be plot-marked properly.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-04-15, by Maiyannah
- Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
- Made several things unbreakable in outskirts ("plot")
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-04-16, by Maiyannah
- Added some more clutter to the grounds of the Grey Vigil.
- Added living quarters building to the Grey Vigil
- Added an inn with stables to the Merchant's Gate outskirts.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.