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Re: Changelog

Posted: Sat Mar 23, 2024 10:05 pm
by Maiyannah
Changes of 2024-03-21, by Maiyannah
  • Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.

Re: Changelog

Posted: Sat Mar 23, 2024 10:05 pm
by Maiyannah
Changes of 2024-03-23, by Maiyannah
  • Some scripting fixes to improve stability - and optimizing execution depth.

Re: Changelog

Posted: Tue Mar 26, 2024 7:22 am
by Maiyannah
Changes of 2024-03-25, by Maiyannah
  • Fixed vfx on wouldbebard's replacement longswords.

Re: Changelog

Posted: Wed Mar 27, 2024 2:52 pm
by Maiyannah
Changes of 2024-03-26, by Maiyannah
  • Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
  • Add Bill Harper's HD Whips and Handaxes to toud_items.

Re: Changelog

Posted: Wed Apr 10, 2024 12:14 pm
by Maiyannah
0.1.23b

Changes of 2024-04-02, by Maiyannah
  • Split common textures from toud_items and toud_placeables into a new hak: toud_textures.

Re: Changelog

Posted: Wed Apr 10, 2024 12:15 pm
by Maiyannah
Changes of 2024-04-03, by Maiyannah
  • Added 263 placeables from NWIC to toud_placeables.

Re: Changelog

Posted: Wed Apr 10, 2024 12:15 pm
by Maiyannah
Changes of 2024-04-08, by Maiyannah
  • Changed name entries of several placeables to be more identifiable in the toolset.

Re: Changelog

Posted: Wed Apr 10, 2024 12:16 pm
by Maiyannah
Changes of 2024-04-09, by Maiyannah
  • Adding fencing to the perimeter of the Grey Vigil compound.
  • Make several placeable blueprints that were not plot-marked, plot-marked.
  • Fixed up the Outskirts's placeables to be plot-marked properly.

Re: Changelog

Posted: Wed Apr 17, 2024 12:49 pm
by Maiyannah
Changes of 2024-04-15, by Maiyannah
  • Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
  • Made several things unbreakable in outskirts ("plot")

Re: Changelog

Posted: Wed Apr 17, 2024 12:50 pm
by Maiyannah
Changes of 2024-04-16, by Maiyannah
  • Added some more clutter to the grounds of the Grey Vigil.
  • Added living quarters building to the Grey Vigil
  • Added an inn with stables to the Merchant's Gate outskirts.