- Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg:
- Fixed sit spots for the pews.
- Disabled shadow on the abacus.
- Sharpened book texture a little.
- Fixed sitting orientation issue with the chair.
- Added a coat hanger placeable.
Changelog
Re: Changelog
Changes of 2024-05-16, by Maiyannah
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-05-18, by Maiyannah
- Mark unimplemented by planned classes as not player classes:
- Artificier
- Dragonfire Adept
- Expert
- Factorum
- Hexblade
- Necromancer
- Shaman
- Warlock
- Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
- Add in the first variation of the Abandoned House dungeon. More to come, but one is better than none!
- Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-05-19, by Maiyannah
- Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
- Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
- Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
- Fixed lead-in length for crossarms.
- Fixed a logic error which caused @emote clear not to work in some instances.
- Put the starting location back to the new character area for the test server push - forgot this.
- Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
- Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
- Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
- Modified the script triggers in the Abandoned House dungeon to only play once.
- Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-05-20, by Maiyannah
- Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-05-22, by Maiyannah
- Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-05-23, by Maiyannah
- Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-05-26, by Maiyannah
- Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
- Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
- Regularizing several areas while we were going through them:
- Fixed tagging for Zeidenberg - Merchant's Row East.
- Fixed tagging for Zeidenberg - Merchant's Row West.
- Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
- Added attribution in comments to Zeidenberg - Traveller's Hostel.
- Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
- Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
- Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
- Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
- Added attribution in comments to OOC - New Character Area.
- Added attribution in comments to Krofbug.
- Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-05-28, by Maiyannah
- Changed bleedout to use heartlib instead, so that the tick timing can be changed.
- Some fixes for the player tracking script (make sure we catch logging out players).
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-06-01, by Maiyannah
- Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Re: Changelog
Changes of 2024-06-02, by Maiyannah
- Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Always open to scenes and suggestions, if I'm not otherwise occupied.