Discussions of the various aspects of the module in development.
Maiyannah
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by Maiyannah » Wed Jun 12, 2024 10:17 pm
Changes of 2024-06-04, by Maiyannah
Added a basic system to have unattended items decay.
Changes of 2024-06-05, by Maiyannah
Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes.
Changes of 2024-06-12, by Maiyannah
A few days coming: change the chat command parser to be modular and find modules without an ugly conditional.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
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Posts: 558
Location: Zeidenberg
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Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Thu Jun 13, 2024 10:17 pm
0.1.23d
Changes of 2024-06-13 , by Maiyannah
Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time.
Converted the existing chat commands to use the modular parser. This is an intrusive enough change I've incremented the build revision.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
Site Admin
Posts: 558
Location: Zeidenberg
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Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Sun Jun 16, 2024 12:38 am
Changes of 2025-06-14 , by Maiyannah
Fixed conversion problems caused by conversion for wm_emote version. At the present time we still keep the old ones for compatibility/fallback.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
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Posts: 558
Location: Zeidenberg
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Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Sun Jun 16, 2024 12:38 am
Changes of 2024-06-15 , by Maiyannah
Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.)
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
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Posts: 558
Location: Zeidenberg
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Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Mon Jun 17, 2024 7:07 am
Changes of 2024-06-16 , by Maiyannah
Fixed the emote processing to address a logic error that was improperly processing the passed emote argument.
Default the @faction command to displaying your current faction.
Added a @virtue command, to display your current Virtue.
Fixed onexit script for Van Cuuk's Emporium, and the Merchant's Gate.
Add missing onexit script for Merchant's Gate Outskirts, Skyshard Homestead, Skyshard Homestead interior, The Curious Dragon, The Grey Vigil, Atanase Arms, Krofburg.
Add missing onenter script for The Grey Vigil, Krofburg.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
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Posts: 558
Location: Zeidenberg
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Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Mon Jun 17, 2024 9:42 pm
Changes of 2024-06-17 , by Maiyannah
Populated the Atanase Arms store with weapons.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
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Posts: 558
Location: Zeidenberg
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Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Sun Jun 30, 2024 10:50 pm
Changes of 2024-06-18 , by Maiyannah
Fixed faction lookup for @faction so it properly checks the faction.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
Site Admin
Posts: 558
Location: Zeidenberg
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Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Sun Jun 30, 2024 10:51 pm
Changes of 2024-06-30 , by Maiyannah
Added new portrait art in toud_portraits.2da
Changed portrait of Elisabeta Atanase with new portrait.
Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln Bone. Along with a couple others that remain surprises.
Updated the Barovian Steel Longsword in Atanase Arms's store to use the new material, and cleaned up its description a bit.
Added Barovian Steel Shortswords and Greatswords to Atanase Arms's wares.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
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Posts: 558
Location: Zeidenberg
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Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Wed Jul 03, 2024 9:38 pm
Changes of 2024-07-03 , by Maiyannah
Added some additional Barovian Steel weapons to Atanase Arms's wares.
Added an innkeeper to the Black Stone Inn.
Added Ivodon's Persistent Inn script so that we now have renatable rooms in the Black Stone Inn!
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.
Maiyannah
Site Admin
Posts: 558
Location: Zeidenberg
Contact:
Maiyannah
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Joined: Fri Jun 02, 2023 2:39 pm
Location: Zeidenberg
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by Maiyannah » Fri Jul 12, 2024 10:54 am
Changes of 2024-07-04, by Maiyannah
Fluffed up the second floor of the Black Rock Inn with new thematic flooring in keeping with the first floor.
Adjusted the lighting across the Black Rock Inn. Still not happy with the third floor but we'll see how that gets decorated.
Added balok gendered tokens for domn/doamna defaulting to the gender-neutral-ish dumneavoastră.
Cleaned up the innkeeper conversation.
Lead Developer, DM, and fellow roleplayer.
Always open to scenes and suggestions, if I'm not otherwise occupied.